![]() ![]() ![]() ![]() Nevertheless, the console failed to attract either developers or consumers as the Sega Saturn had already been announced for release the next year. Unveiled by Sega at June 1994's Consumer Electronics Show, the 32X was later described as the "poor man's entry into 'next generation' games." The product was originally conceived as an entirely new console by Sega Enterprises and positioned as an inexpensive alternative for gamers into the 32-bit era, but at the suggestion of Sega of America research and development head Joe Miller, the console was converted into an add-on to the existing Mega Drive/Genesis and made more powerful, with two 32-bit central processing unit chips and a 3D graphics processor.
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